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Old Dec 27, 2006, 01:06 PM // 13:06   #1
Frost Gate Guardian
 
Join Date: Sep 2005
Guild: Dark Humans
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Default The Fury

Greetings all ,

A concept class in the form of an adrenaline based caster.

Appearances will be a lot like the necromancer. But while the necromancer is the calm stoïc person the fury is the power crazy mage. The Nightfall necromancer armors are a good idea. But The Fury's armors would inlcude more gold instead of black. Helmets would be demon masks. Golden masks crafted in the image of a vile demon.

In addition to this they will be highly pet dependant. Their spells will be fueled by adrenaline and their primary attribute will allow them to gain adrenaline whenever their pet hits a foe.

They would have 60AL, 25 energy and 3 energy regen.

Their Attributes:
Demanology - Primary, whenever your pet ( ranger pets and fury pets, no other pets. ) hits with an attack you gain 2 points of adrenaline. In addition to this skills linked to Demanology become stronger. Your demon does more damage based on this attribute.
Chaos Magic - Adrenaline based buffs and debuffs.
Dark Magic - Adrenaline based direct damage.
Possesion - The calling of dark spirits. ( better name? this basically is the opposite of wilderness survival. )

Demanology Skills:
- Call Imp, Call forth an infernal Imp from the mists. Calling spell, 3 second cast time, 30 second recharge, 10 energy. The Imp looks much like a Grasp of Insanity. It's a weak melee fighter. You can only have 1 demon active at any time.
- Enrage Demon, skill, instant, 5 second recharge, 5 energy. Your demon goes into a raging frenzy attacking twice as fast but taking double damage.
- Brothers in Darkness [Elite], stance, 45 second recharge, 10 energy. For 10 seconds whenever a minion ally ( all ranger pets, demon, animated undead and spirits ) hit a foe you gain 1...5...6 points of adrenaline.
- Call Felbeast [Elite], Call forth an infernal Felbeast from the mists. Calling spell, 5 second cast time, 60 second recharge, 25 energy. The Felbeast looks like a hound version of the blade of corruption. It's a very strong melee opponent, much like the flesh golem.

Chaos Magic Skills:
- Torment Flesh, hex spell, 1 second cast time, 4 adrenaline. Target foe suffers 1...2...3 health degeneration for 5...8...10 seconds
- Chaos Shield, Enchantment spell, 1 second cast time, 7 adrenaline. Target other ally is enchanted with a chaos shield. For 5...8...10 seconds whenever he is hit by an attack that attacker suffers 10...25...30 damage and that ally suffers 4...10...12 damage.
- Dark Desires[Elite], hex spell, 2 second cast time, 8 adrenaline. Target foe is enchanted with Dark Desires for 10...16...20 seconds. Whenever that foe hits with an attack he also hits his nearest other ally with that same attack.

Dark Magic:
- Chaos Bolt, spell, 3/4 second cast time, 3 adrenaline. Launch a chaos bolt at target foe. This deals 15...40...50 dark damage if it hits.
- Dark Vortex, spell, 2 second cast time, 8 adrenaline. Summon a chaos vortex at target foe's location. For 5 seconds all foes adjacent to this location suffer 10...25...30 dark damage every second and move 50% slower.
- Unleash the Rage [Elite]. Spell, 1 second cast time, 10 adrenaline. Lose all adrenaline. Target foe and all foes in his area suffer 15...40...50 dark damage for every fully charged adrenal skill you had ( Max 150 damage. )

Possesion:
- Grasping Shadows, dark ritual. 3 second cast time. 10 energy. 45 second recharge. Summon a lvl 1...6...8 spirit of grasping shadows. All creatures within its range mover 10% slower. This spirit dies after 15...30...40 seconds.
- Raging Power, dark ritual, 5 second cast time, 15 energy. 60 second recharge. Summon a lvl 1...6...8 spirit of raging power. All creatures within it's range deal 1%...12%...16% more damage with adrenaline skills. This spirit dies after 10...25...30 seconds.
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Old Dec 27, 2006, 03:19 PM // 15:19   #2
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Looks nice...looks a bit like a copy from WoW of the Warlock, but it's pretty good. Only flaw is the name. There is already a boss called the Fury. If you called an elementalist a Fury when there was a proffession named Fury, there would be Chaos.
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Old Dec 28, 2006, 06:55 PM // 18:55   #3
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First of all there are white mantle Ritualists who are necromancers, its sort of wierd but when they are spamming well of profane on you, you have other things to worry about than their name.

Asside from that, although it might be balancable to cast spells using adrenaline. Storywise I just don't like it, adrenaline is anger and fear and sweaty wariors or shouting paragons.
Magic is suposed to be about consentration and focus, basing it off of adrenaline doesn't look logical to me.
But making something that works like adrenaline built up through pets and just giving a diferent name will work for me.

That adresses another problem, as adrenaline is the rush of combat, gaining it from letting your pet do the fighting for you, is incorect as your pet is getting the rush not you.

Changing adrenaline would remove the usefull ness for having a warrior or paragin secondary, but remeber warrors and paragons(asside from a few bonus skills) have plentyfull on getting 1 adrenaline per hit with their own weapon, this class would get (16 deamonology = 16*2 = )32 adreanline per pet hit(you can't have meant it that way) + 1 hit every time it attacks, if its using a sword or axe this would also happen faster than with a staff.

And yes you have to have them gain adrenaline when they hit with a weapon thats just how adrenaline works in GW.

And finally its a bit too obvious that you ripped them off off WoW warlocks, essentially not bad thing as the warlock is my favorite WoW profession(overpowered 4TW ) sadly all their good armours (even the male ones) look like dresses form the 50's.
But try to GuildWardificate them a little more, you didn't even bother to rename the Felbeast or the Chaos Bolt.
Also why are you using dark damage for the chaos attacks? GW has Chaso damge too genarally used by mesmers but the chaos axe is still a warrior faforite for the small bonus in armour penetration.
(not actully a penetration bonus but people use +AL agianst physical/elemental damage which chaos damage ignores)

Last edited by System_Crush; Dec 28, 2006 at 06:58 PM // 18:58..
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Old Jan 09, 2007, 06:33 PM // 18:33   #4
Frost Gate Guardian
 
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Quote:
Originally Posted by System_Crush
First of all there are white mantle Ritualists who are necromancers, its sort of wierd but when they are spamming well of profane on you, you have other things to worry about than their name.

Asside from that, although it might be balancable to cast spells using adrenaline. Storywise I just don't like it, adrenaline is anger and fear and sweaty wariors or shouting paragons.
Magic is suposed to be about consentration and focus, basing it off of adrenaline doesn't look logical to me.
But making something that works like adrenaline built up through pets and just giving a diferent name will work for me.

That adresses another problem, as adrenaline is the rush of combat, gaining it from letting your pet do the fighting for you, is incorect as your pet is getting the rush not you.

Changing adrenaline would remove the usefull ness for having a warrior or paragin secondary, but remeber warrors and paragons(asside from a few bonus skills) have plentyfull on getting 1 adrenaline per hit with their own weapon, this class would get (16 deamonology = 16*2 = )32 adreanline per pet hit(you can't have meant it that way) + 1 hit every time it attacks, if its using a sword or axe this would also happen faster than with a staff.

And yes you have to have them gain adrenaline when they hit with a weapon thats just how adrenaline works in GW.

And finally its a bit too obvious that you ripped them off off WoW warlocks, essentially not bad thing as the warlock is my favorite WoW profession(overpowered 4TW ) sadly all their good armours (even the male ones) look like dresses form the 50's.
But try to GuildWardificate them a little more, you didn't even bother to rename the Felbeast or the Chaos Bolt.
Also why are you using dark damage for the chaos attacks? GW has Chaso damge too genarally used by mesmers but the chaos axe is still a warrior faforite for the small bonus in armour penetration.
(not actully a penetration bonus but people use +AL agianst physical/elemental damage which chaos damage ignores)
25 points of adrenaline = 1 strike of adrenaline.

And this caster doesn't use concentrated spells. He unleashes raw magical power through his rage. Daemanology represents a commanding link between the warlock and his pet wich firstly allows the warlock to command the pet but also causes the pet's rage to flow into the warlock.
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Old Jan 10, 2007, 10:04 AM // 10:04   #5
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Quote:
Originally Posted by gobla
25 points of adrenaline = 1 strike of adrenaline.

And this caster doesn't use concentrated spells. He unleashes raw magical power through his rage.

Daemanology represents a commanding link between the warlock and his pet wich firstly allows the warlock to command the pet but also causes the pet's rage to flow into the warlock.
Ohhh, now that makes a few bits more sense.
And I did not get the magic manifested through rage, likely because you copied WoW warlock spells which are not raging at all.

A Choas Shield is a controlled barier of magic that is contained by its creator unless it is hit by something, then unleashing a burst of distortion.
It's that way in WoW, in guild wars however the ability to damage your allies is taboo
(because GW doesn't cost anything a month it seems to attract people that get off on annoying others, so I've heard)
Also if you are using rage instead of consentration to cast it, you couldn't creat a controlled manifested form of magic like a shield.
A stable sustained effect like a enchantment seems rare even, but I too like to take the easy way out some times.

To make the Fury something unique(justefiy them) try theming your skills, making them explain that they unleash power through rage, because the WoW skills are themed to be magic cast from a dark mind.

Torn of AngerEnchantment SpellAdrenaline 9 Activation 1.5 Recharge 10
For 12 seconds you take 30% more damage from normal attacks, whenever you are hit with an attack you steal 10...20...25 points of adrenaline from the attacking foe, and deal 10...20...25 chaos damage to that foe.

Harmfull HatredSpellAdrenaline 6 Activation 2 Recharge 5
Target foe takes 10...40...52 dark damage, and is hexed with hated for 2...4...5 seconds when a creature you controll hits a foe hexed with hatred it deals 5 extra damage and you lose 1 strike of adrenaline.

I tried to make the above skills work with anger and hatred instead of concentration, just to show it can be done.

By transferring adrenaline between pet and caster, the fury would be the first class to move adrenaline around, giving it the right to also have adrenaline stealing skills.
The idea is interesting, also as a rage caster instead of a warlock it is farter away from the necromancer.

With that explenation I think the Idea has a chance, probably just because I like demon summoners(much better than those plant summoners)
But I think you rushed the desription you put up, not realising the Idea for its full potential.

Last edited by System_Crush; Jan 10, 2007 at 12:33 PM // 12:33..
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